8086 Pipelining Concepts and Performance Enhancement

Understand how the 8086 microprocessor achieves performance improvements through pipelining, instruction queuing, and parallel execution techniques.

Introduction to Pipelining in 8086

Pipelining is a technique where multiple instruction phases are overlapped to improve processor throughput. The 8086 implements a simple two-stage pipeline that separates instruction fetching from instruction execution, allowing the Bus Interface Unit (BIU) and Execution Unit (EU) to work simultaneously.

Foundation Concepts

  • Temporal Parallelism: Different phases of instruction processing occur simultaneously
  • Instruction Overlap: While one instruction executes, the next instruction is being fetched
  • Queue-Based Architecture: Instructions are prefetched and stored in a buffer
  • Performance Improvement: Reduced idle time for processor components

8086 Pipeline Architecture Overview

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Pipeline Stages in Detail

StageUnitOperationsDurationParallel Activity
FetchBIU• Memory access
• Instruction retrieval
• Queue storage
4 clock cyclesEU can execute previous instruction
ExecuteEU• Instruction decode
• ALU operations
• Register updates
1-4+ clock cyclesBIU can fetch next instruction

Instruction Queue - The Heart of 8086 Pipelining

The 6-byte instruction queue is the central component enabling pipelining in the 8086. It acts as a buffer between the fetch and execute stages, allowing continuous operation of both units.

Queue Characteristics and Specifications

Instruction Queue Specifications:

  • Size: 6 bytes (can hold multiple instructions)
  • Organization: First-In-First-Out (FIFO) structure
  • Access Method: EU reads from front, BIU writes to rear
  • Pre-fetch Strategy: Automatic when queue is not full
  • Variable Instruction Length: 1 to 6 bytes per instruction

Queue Operation States

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Instruction Queue Management

The queue management follows specific protocols to maintain optimal performance:

Queue Filling Protocol:

  1. Automatic Fetch: BIU fetches when queue has space
  2. Priority to EU: Execution takes precedence over fetching
  3. Bus Availability: Fetching only when bus is free
  4. Alignment Consideration: Word alignment affects fetch efficiency

Queue Emptying Scenarios:

Normal Sequential Execution:

Queue maintains steady state with continuous refilling

Branch Instructions:

Queue is flushed, causing pipeline stall and performance penalty

Interrupt Handling:

Current queue state is preserved during interrupt processing

Pipeline Performance Analysis

Understanding pipeline performance requires analyzing instruction execution patterns, queue efficiency, and timing considerations.

Performance Metrics

MetricIdeal CaseTypical CaseWorst CaseImpact Factor
Instruction Throughput1 instruction/cycle0.7 instructions/cycle0.3 instructions/cycleQueue utilization
Pipeline Efficiency100%70-80%30-40%Branch frequency
Queue Utilization6/6 bytes4-5/6 bytes1-2/6 bytesInstruction mix

Pipeline Timing Analysis

Sequential Instruction Execution:

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Performance Calculation Examples

Problem 1: Pipeline Efficiency Calculation

Given: A sequence of 10 instructions, each taking 2 clock cycles to execute. Queue is initially full.

Calculate: Total execution time with and without pipelining.

Without Pipelining (Sequential):
  • Fetch time per instruction: 4 cycles
  • Execute time per instruction: 2 cycles
  • Total per instruction: 6 cycles
  • Total time: 10 × 6 = 60 cycles
With Pipelining (Overlapped):
  • First instruction: 4 (fetch) + 2 (execute) = 6 cycles
  • Remaining 9 instructions: 9 × 2 = 18 cycles
  • Total time: 6 + 18 = 24 cycles
Performance Improvement:

Speedup = 60/24 = 2.5×

Efficiency = (60-24)/60 × 100% = 60% improvement

Pipeline Hazards and Stalls

Pipeline performance can be degraded by various hazards that cause stalls or require queue flushing.

Types of Pipeline Hazards

1. Control Hazards (Branch-Related)

Cause: Branch instructions that change program flow

Effect: Instruction queue must be flushed

Performance Impact: 4-6 clock cycles penalty

Branch Types and Impact:
  • Unconditional Jumps (JMP): Always cause queue flush
  • Conditional Branches (JZ, JNZ): Flush if branch is taken
  • Procedure Calls (CALL): Queue flush plus stack operations
  • Returns (RET): Queue flush plus stack operations

2. Data Hazards

Cause: Instructions that require immediate data from memory

Effect: EU must wait for BIU to complete data fetch

Performance Impact: Variable delay based on memory access time

3. Resource Hazards

Cause: Competition between BIU and EU for bus access

Effect: Temporary pipeline stall

Performance Impact: 1-2 clock cycles delay

Pipeline Stall Analysis

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Optimization Strategies

Software Optimization:

  • Minimize Branches: Use conditional instructions where possible
  • Loop Unrolling: Reduce branch frequency in loops
  • Instruction Scheduling: Arrange instructions to minimize conflicts
  • Data Locality: Keep frequently used data in registers

Hardware Features:

  • Larger Queue: More buffering capacity (limited to 6 bytes in 8086)
  • Branch Prediction: Not available in 8086, introduced in later processors
  • Multiple Pipelines: Not available in 8086, superscalar in later designs

Practical Pipeline Examples and Exercises

Example 1: Pipeline Timing Diagram

Assembly Code Sequence:

MOV AX, 1234H    ; 3 bytes ADD AX, BX       ; 2 bytes MOV CX, AX       ; 2 bytes JMP LABEL        ; 3 bytes (causes queue flush) LABEL: INC AX    ; 1 byte

Execution Timeline:

Clock CycleBIU ActivityEU ActivityQueue StatusNotes
1-4Fetch MOV AX,1234H + ADD AX,BXIdle5 bytesInitial fetch
5-6Fetch MOV CX,AXExecute MOV AX,1234H4 bytesPipeline active
7-8Fetch JMP LABELExecute ADD AX,BX5 bytesQueue full
9-10Idle (queue full)Execute MOV CX,AX3 bytesBIU waiting
11-12Queue flushExecute JMP0 bytesBranch taken
13-16Fetch from LABELIdleRefillingPipeline restart

Performance Analysis Problems

Problem 1: Branch Penalty Calculation

Scenario: A program has 20% branch instructions, and each branch flushes the queue.

Calculate: The average performance degradation due to branch penalties.

Solution Approach:

  • Normal instruction: 2 cycles (with pipeline)
  • Branch instruction: 2 + 4 = 6 cycles (including flush penalty)
  • Average cycles = 0.8 × 2 + 0.2 × 6 = 2.8 cycles/instruction
  • Performance degradation = (2.8 - 2)/2 × 100% = 40%

Problem 2: Queue Efficiency Analysis

Scenario: Analyze queue utilization for different instruction lengths.

Given: Instruction mix: 40% (1-byte), 35% (2-byte), 20% (3-byte), 5% (4-byte)

Analysis:

  • Average instruction length = 0.4×1 + 0.35×2 + 0.2×3 + 0.05×4 = 1.9 bytes
  • Queue capacity = 6 bytes
  • Average instructions in queue = 6/1.9 ≈ 3.16 instructions
  • Queue utilization efficiency = (3.16 × 1.9)/6 × 100% ≈ 100%

Advanced Pipeline Concepts

Pipeline vs. Later Processors

While the 8086 implements a simple two-stage pipeline, understanding its concepts is crucial for grasping advanced pipeline architectures in modern processors.

ProcessorPipeline StagesKey FeaturesPerformance Gain
80862 (Fetch, Execute)Basic instruction queue1.5-2.5× over non-pipelined
802863-4Improved branch handling2-3×
804865On-chip cache, FPU pipeline3-4×
Pentium5 (dual)Superscalar, dual pipelines4-6×
Modern CPUs12-20+Out-of-order, prediction10-100×

Learning Outcomes

After studying 8086 pipelining, you should understand:

  • Pipeline Fundamentals: How instruction overlap improves performance
  • Queue Management: FIFO operation and optimization strategies
  • Performance Analysis: Calculating speedup and efficiency metrics
  • Hazard Recognition: Identifying and mitigating pipeline stalls
  • Design Trade-offs: Benefits and limitations of simple pipelining
  • Optimization Techniques: Software and hardware approaches

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